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Niko - WIP

Started this project in 2017 and it's been lying around pretty much untouched for more than a year so I thought I might as well share how far I got :)

Mostly created through sheer passion for GTA IV but also as a way to explore creating a more high-fidelity character without necessarily constraining myself to game-ready texture/poly budgets. Learned a lot for sure! Might continue but starting fresh on something new would be nice.

Jacket and balaclava were simulated in MD, rest is sculpted. Used a mix of borrowed and custom alphas for the skin details. Textured in substance painter using different generators with simple masks.